Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\RocketSync\4.26.0-14830424+++UE4+Release-4.26\Working\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 1 from an array of size 1
UE4Editor_Core
UE4Editor_Core
UE4Editor_MixamoAnimationRetargeting!DispatchCheckVerify<void,<lambda_ade521cbc3d21ca734539bf2281a8f32> >() [D:\RocketSync\4.26.0-14830424+++UE4+Release-4.26\Working\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:165]
UE4Editor_MixamoAnimationRetargeting!FMixamoAnimationRootMotionSolver::ExecuteExtraction() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MixamoAnimationRetargeting\Source\MixamoAnimationRetargeting\Private\MixamoAnimationRootMotionSolver.cpp:127]
UE4Editor_MixamoAnimationRetargeting!FMixamoAnimationRootMotionSolver::LaunchProcedureFlow() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MixamoAnimationRetargeting\Source\MixamoAnimationRetargeting\Private\MixamoAnimationRootMotionSolver.cpp:58]
UE4Editor_MixamoAnimationRetargeting!FMixamoToolkitEditorIntegration::ExecuteAction_ExtractRootMotion() [D:\Build++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MixamoAnimationRetargeting\Source\MixamoAnimationRetargeting\Private\MixamoToolkitEditorIntegration.cpp:117]
UE4Editor_MixamoAnimationRetargeting!TBaseSPMethodDelegateInstance<1,FMixamoToolkitEditorIntegration const ,0,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\RocketSync\4.26.0-14830424+++UE4+Release-4.26\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Hey, loving the plugin! I’m really confused as to why I keep getting this crash when trying to generate root motion animations. The skeleton has not been edited at all from the default mixamo rig apart from the root bone being added by the plugin. Any thoughts on this?