Mixamo Animation Retargeting

Hi I wondered if the plugin could include the ability to rename the bones to the same as the UE4 Mannequin convention ? Thus allowing the resulting skeletal mesh to be “assigned” rather than re-targeted. Thus would allow the skeletal mesh to be used with existing packages like ALS or Survival Game Kit where swapping out the retargeted anims is a long process. I know the neck and head bones are different in the hierarchy but as you are inserting a root bone already would it be possible to fix the mixamo bones to match the UE4 Mannequin ?