UNAmedia
(UNAmedia)
March 10, 2019, 2:17pm
400
antonis74:
Hi,
I just bought this tool but from the first test, I encountered a problem: Although the skeleton looks right (same as the UE4 default skeleton), the hands of the character during any animation seems to be at the wrong place. I had the same exactly distortion whith 5 different fuse characters (imported from maximo and retargeted as per instructions), so it is not a unique issue. I tried the “rotate 180 around Z during import” solution, which was suggested at an earlier post but it didn’t work.
Ok, I found the problem. I used the UE4 mannequin skeleton from the MCO_Mocap_Basics marketplace asset which, for some reason, has a T pose instead of the normal A pose. So, the solution was to change the pose of the imported fuse skeleton (or vice-versa) and the twisted hands problem disappeard!
I’m glad you solved! And thanks for sharing the solution, it could help others encountering a similar issue (I suspect a similar issue already hit other people).