so, just bought the plug in… it’s fantastic. when i tried to manually retarget, the lower spine seems short giving the character shelves for hips, blah blah blah… this fixed all of them. however, i have a new problem that I didnt get when i manually mapped… (the animations may not be from the starter pack but they are rigged to the ue4 mannequin. Everything looks SOLID except the left wrist and only in certain animations… when holding an item, the left wrist looks off… i just downloaded the rigged character 2 days from fuse->mixamo workflow. Imported the character, ran through the tutorials and here’s the resulting issue:
I’m assuming i need to tweek the left wrist and that’s what i’m doing but if anyone can at least point me in a right direction (i’ve tried rotating the wrist and when it’s