Mixamo Animation Retargeting

Hi Achitakayoh,

thanks for all the details.

The “Select Skeleton” view of the UE4 editor shows all the skeletons that have the same Rig as the one of the selected asset. So, if “Brute_Skeleton” doesn’t shows up here it means that the selected asset and the “Brute_Skeleton” have different Rigs. This usually happen when you have multiple UE4_Mannequin_Skeleton skeletons in the same project: you set the Humanoid rig on one UE4_Mannequin_Skeleton skeleton but the animation is linked to another UE4_Mannequin_Skeleton asset (that has an empty Rig). Also if they are identical, each one is a completely different asset for UE4. Search for all the skeletons in your project and likely you’ll find multiple copies of the UE4_Mannequin_Skeleton. (more quickly: open the problematic animation and check the bound skeleton)

Let me know if this solves your issue or if it persists.