So basically I can autorig a char in Mixamo, and retarget the generated rig to the UE4 skeleton?
I mean, will this only work with Mixamo animation or I can use the Mixamo auto rig and retarget that rig to an UE skeleton based animation?
So basically I can autorig a char in Mixamo, and retarget the generated rig to the UE4 skeleton?
I mean, will this only work with Mixamo animation or I can use the Mixamo auto rig and retarget that rig to an UE skeleton based animation?