Hello, I have a setup with a camera, an Android phone and a green screen. I want to put a person in an astronaut suit. I would like to insert the original face of the person into the helmet. In addition, the body should be able to move with the suit. I want to use a static camera perspective. This should all happen live. What is the best way to do this? I’m a beginner in Unreal engine and I want to avoid later mistakes with my project.
you mean put a real person in your world right?
You want to make the suit which in your world maybe or maynot as a skeleton mesh move as real people.
You need to check multiple things.
First, does the content is a skeleton mesh or just a static mesh.
If it just a static mesh, you need to bine a bone and skin it to make sure it can move first.
Second, if it was already be a skeleton mesh, if you want to move like your reality people move, that means you need sth. called motion capture.
I definitely dont know which step you with because too few messages in your text, IF you stuck in Second way that means you need to have sth. can capture your movement whatever the things is, and setup the different software that capture movement then set some plugs to complete that.
If you want to make the livelink, there are so many things waiting you todo.
So far I have set up my 3D character (an astronaut) that is animated by motion capture. Is there any way to put the real persons head to the helmet? I like a solution that position, scale and crop the face out, to fit a plane in the helmet. Is there a way to do this?