I’m trying to build an interactive music system in UE5.3 using Quartz to sync up my audio loops and I’ve found that passive mix modifiers get pushed the moment I create the audio component, not when it actually begins playing, which could be up to a couple of seconds later.
I’ve tried:
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Using the volume threshold parameter to have the mix kick in once the audio starts, but it also gets triggered immediately upon creating the audio component - not when the actual playback happens.
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Having my MetaSound trigger a boolean for me upon audio crossing a threshold and watching for that boolean through the MetaSound Output System. Same result: the flag is triggered immediately when the sound is created, not waiting for actual audible playback.
Has anyone run into this issue before? Any workarounds? Or am I missing something?
Thanks for reading!