Mix animation and control rig

Hi Steve,

Thank you very much for your response.
I alredy tried to use the layered blend per bone but it didnt work very well…
I have two sockets attached to the motorcycle’s grips. My goal is to get the position of these sockets in the Anim Blueprint and drive the IK controllers of the hands in the Control Rig to constrain the hands to the grips.
Then, the idea would be to use other animations while keeping these constraints and the IK.

However, I’m not sure if this is the right approach, and I have the exact same feeling as you do. I haven’t found much documentation online.
If it helps, I found this: https://www.youtube.com/watch?v=hKyfcmCdWOg.