Missing world partition navmesh

Hello,

I’m still currently investigating possible causes for this, and an issue I do see come up is that the “secondary” actor created by the navmesh (which I believe to be the RecastNavMesh actor) somehow got offset by a thousand units, and deleting it and re-adding it solved the user’s issue.

Looking into the documentation I’m not sure how this would have happened, but it seems like an easy thing to check in on.

I did also come across this thread which may provide some useful information, as well as this older one that (while for a much earlier version of Unreal) may have some usefulness in debugging this.

Let me know if any of this is helpful!

In the meantime I will continue to research this and attempt to reproduce it on my end.

Thanks,

Kyle B.

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