Missing vital SceneCaptureReflectActor for real-time planar reflections

Was just wondering if it would have it, and it does, yay! Of course the CPU overhead could be cut drastically with an entirely GPU driven pipeline, but then that would be an entire branch dedicated to the newest hardware only… still it’s worthy of consideration. Even newer phones should support Vulkan as of Android N, but that’s not going to be a lot of devices for a while.

The triangle count is trickier, and I don’t envy the task. The first thing that comes to mind is allowing a separate LOD selection for the capture actor, drastically reducing the LOD and thus triangle count could then just be something for people to set up themselves.