A couple of years back, i was playing with UDK and created this :
As you can see, it has realtime planar reflections all over the place (mirror, glass planes, and basically on everything thats flat and shiny)
All these reflections were created with the SceneCaptureReflectActor. To my surprise, this Capture Actor is missing from UE4.
Without it, reflections like those seen in the bathroom demo are impossible to create in UE4. Ive seen this issue brought up a couple of times, but without a solution.
(Nope, static Scene Capture 2D Actor wont create this sort of effect, and nope screen space reflections are not the solution as they can only reflect stuff thats currently visible in the frame)
I do believe it would be a great addition to the engine as its filling voids where the current reflection solutions are falling short. and i would love to see it reimplemented in Unreal as soon as possible.
So i was hoping to get some insight from the Epic staff, on why is this feature missing, and if it will be implemented in the near future.
After all its a basic feature that has been in games for many many years (14 year old Deus Ex for example), and yet its missing from UE4? That doesnt seem right.