Missing UnrealGame binary, AutomationTool exiting with ExitCode=103

Context
I ran into packaging problems in UE 5.4. I’m only using blueprints with PCG graphs to create a landscape generation tool. I wanted to test it by packaging in the shipping settings for windows. I didn’t try to build the project with the IDE, because I’m not using c++ coding.

Error Log:
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Stage Failed. Missing receipt ‘C:\Users\jaspe\Documents\Unreal Projects\MapCreatorPrototype\Binaries\Win64\MapCreatorPrototype-Win64-Shipping.target’. Check that this target has been built.
UATHelper: Packaging (Windows): (see C:\Users\jaspe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 13s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Missing UnrealGame binary.You may have to build the UE project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:UnrealGame