Missing triangles in BSP geometry after building (Linux)

Hi ,
of course I can. It’s actually very simple to produce something like that:

  1. Create a new default level
  2. Add a spiral stair brush
  3. Add a cube brush which intersects the stairs
  4. Add a cylinder brush and make it hollow
  5. Add a box brush and subtract it from the hollow cylinder
    6. Press ‘Build’ (before building everything looks fine)

I added some pictures for the results after steps 2, 3 and 5.

93987-stairs.png

93988-stairs-and-cube.png

93989-cylinder.png