When I try to create a cliff from a blueprint class from one of the Nordic Coast Collection, it is created with some transparent parts (as if something is wrong with the normals).
If it was some third party model, I would look for the answer in the meshes itself, but this collection is from UE market, so it should be fine.
Has anyone encountered the same errors?
Any help would be greatly appreciated!
But that its not common mesh, its Blueprint class that (as far as I can understand it) consists of several meshes and its changing dynamically when you change the size of it.
So I cant export it.