It seems that there is no official documentation regarding threading and synchronization. The only reference material I can find are a few wiki posts which only scratch the surface. It would really be a huge benefit to have some official guidance from Epic on these subjects.
If I’ve missed this in the existing documentation, please feel free to provide a link to it because I could really use it at the moment.
Hey Almost-Famous! Thanks for reaching out to us. Sorry for the delay in getting back to you (I’m working through a backlog of older forum post).
The main article I found about this topic is our **Threaded Rendering **doc (https://docs.unrealengine.com/en-US/…ing/index.html). Would this happen to be what you’re looking for? If not, could you tell me a bit more about what you’d want to see in a “Threading and Synchronization” doc? Specific scenarios, code examples, menu explanations, etc.
If what we currently have doesn’t meet your needs, I can put in an internal ticket for us to improve documentation on that topic.
Nope, need about FCriticalSection, FEvent, FRunnable, ParralelFor, asyncTask and else…