Hi there!
I develop a plugin for Unreal with its own installer outside the Epic Games Launcher. After installing the plugin in the Engine/Plugins/Marketplace folder, some users start seeing this message when opening their projects in UE 5.5:
Missing target file
The LiveLinkHub.target file does not exist. Would you like to build the editor?
If they select No, the project opens without any problem, but I would like to find a solution for this so that the message doesn’t pop up, and also know why it happens.
My plugin does not use or include LiveLink at all.
Any ideas?
Thank you!