Missing step in Event Dispatcher Tutorial

Sorry if this has been posted before or is in the wrong place :slight_smile:

I am going through this tutorial: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/HowTo/BPHT_2/index.html

and I believe there’s a missing step…

I’m told in step 13 to drag off the cast to node and add a “Set Spawn Location” Node - except there isn’t one there, and I think it’s because I wasn’t ever told to make that variable public (Steps 6 & 7)

:slight_smile: