I finally got the Quickstart to compile and run in the editor. Now I want to create a stand-alone version. I tried building DebugGame-Game or Shipping configurations, but I keep getting this error when I launch the EXE:
The global shader cache file ‘…path… GlobalShaderCache-PCD3D_SM4.bin’ is missing. You are running a verion of the application built to load COOKED content only…
I want to build it stand-alone, and with an installer if that is an option.
How do I do this? The docs.unrealengine.com say to use this config change, but apparently that is not enough.