Missing settings and performance issues in UEFN for large worlds

  1. This is from the documentation of UE5. This is not applicable to UEFN, everything loads when the editor loads, and it causes performance issues in editor

  2. There is no setting to only load a selected region, like UE5. Means we are stuck with the performance issues in large worlds no matter what we do.

  1. We cant place location volumes to use world streaming and load those only.