MyPawn has a skeletal mesh, but I can’t change the rotation of the mesh. The properties for rotations are also disabled in the details-panel:
Any ideas, how I can rotate the mesh by 90 degrees?
Best Regards,
Günni
MyPawn has a skeletal mesh, but I can’t change the rotation of the mesh. The properties for rotations are also disabled in the details-panel:
Any ideas, how I can rotate the mesh by 90 degrees?
Best Regards,
Günni
Root components can only be scaled.
Hi Günni
Root components have their location and rotation data set by world data.
In the blueprint editor, they are not in the world, therefore you cannot alter these properties.
Good luck
Alex
Thank you, Alex.
This is an informative, succinct explanation. Thank you. Do you know if this info is anywhere in the Unreal documentation? I cannot seem to find it.