Hey all,
Ok, this one has me a little baffled…
I have created three different materials instances, one’s kinda red, one’s kind blue, and one’s kinda green. When applied the Blueprint actors look like this in the Content Browser.
(the white one is the base/parent Blueprint actor)
They are applied to actors that spawn in the level. Yet, they all look wrong. They all appear to have the red tone missing from them.
This is until they move much closer to the camera, at which point they seem to start looking as they should.
(note, I have a UI panel over the top here so its got a little less alpha, but you can see that some of them are now looking green, and some are looking blue, if they could move further down the screen the top row would look more red).
I thought I had a fairly basic/empty level, there’s no post procesing volume, so I’ve not fiddled with any settings there. I have a directional light, I’ve only change the intensity, nothing else. I have fiddled with the camera, but mainly its position (trying to get everything to fit) and things like field of view etc.
If I goto File-New Level and drag the Blueprint actors straight in, they all appear as they should.
The level they are in was created by right-clicking in the content browser area and initially started as a completely empty level, e.g. now floor, directional light and so on.
Any thoughts would be super appreciated!