How can ; be missing in this!?:
#pragma once
#include “GameFramework/Character.h”
#include “Jack.generated.h”
/**
*
/
UCLASS()
class CPPSHOOTER_API AJack : public ACharacter
{
GENERATED_UCLASS_BODY()
virtual void BeginPlay() override;
protected:
virtual void SetupPlayerInputComponent(class UInputComponent InputComponent) override;
UFUNCTION()
void WalkF(float Val);
UFUNCTION()
void WalkR(float Val);
UFUNCTION()
void OnStartJump();
UFUNCTION()
void OnStopJump();
}