(Unreal 5.6)
My clang works for most of my files (If I understand correctly my intellisense in VSCode is basically working because of it).
However, the analysis is not done for a file. I don’t know why.
I attempted to run
UnrealBuildTool.exe MyProject Win64 Development -Project=“E:/…/MyProject.uproject” -Mode=GenerateClangDatabase to refresh clang
but I get:
Missing precompiled manifest for ‘libpas’, 'E:\epic\UE_5.6\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Development\libpas\libpas.precompiled. This module can not be referenced in a monolithic precompiled build, remove this reference or migrate to a fully compiled source build.
This module was most likely not flagged during a release for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in libpas.Build.cs to override.
Dependent modules ‘Core’
Missing precompiled manifest for ‘libpas’, 'E:\epic\UE_5.6\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Development\libpas\libpas.precompiled
I can’t do the suggestion as it is a read only file and I am not finding anything using libpas.
Can someone help me with that?