Missing precompiled manifest for 'AndroidAdjust

LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms
LogMainFrame: Project requires temp target (Adjust plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/Apple/Documents/Unreal Projects/MyProject4/Binaries/Android/UE4Game-Android-Shipping.target does not exist.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running AutomationTool…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Parsing command line: -ScriptsForProject=“C:/Users/Apple/Documents/Unreal Projects/MyProject4/MyProject4.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/Apple/Documents/Unreal Projects/MyProject4/MyProject4.uproject” -cook -stage -archive -archivedirectory=C:/Users/Apple/Deskto
p -package -ue4exe=“C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -clean -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=Multi -build -clientconfig=Shipping -utf8output
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Setting up ProjectParams for C:\Users\Apple\Documents\Unreal Projects\MyProject4\MyProject4.uproject
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): MyProject4.uproject requires a temporary target.cs to be generated (Adjust plugin is enabled)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4 Android Shipping -Project=“C:\Users\Apple\Documents\Unreal Projects\MyProject4\MyProject4.uproject” -Clean -NoHotReload “C:\Users\Apple\Documents\Unreal Projects\MyProject4\MyProject4.uproject” -NoUBTMakefil
es -remoteini=“C:\Users\Apple\Documents\Unreal Projects\MyProject4” -skipdeploy -distribution -nobuilduht -log=“C:\Users\Apple\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-MyProject4-Android-Shipping.txt”
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Cleaning MyProject4 binaries…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 1,2292899s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4 Android Shipping -Project=“C:\Users\Apple\Documents\Unreal Projects\MyProject4\MyProject4.uproject” “C:\Users\Apple\Documents\Unreal Projects\MyProject4\MyProject4.uproject” -NoUBTMakefiles -remoteini=“C:
Users\Apple\Documents\Unreal Projects\MyProject4” -skipdeploy -distribution -Manifest=“C:\Users\Apple\Documents\Unreal Projects\MyProject4\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Apple\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-MyProject4-Android-Shipping_2.txt”
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): PLATFORM_ANDROID_NDK_VERSION = 210500
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): NDK toolchain: r21e, NDK version: 21, GccVersion: 4.9, ClangVersion: 9.0.9
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Parsing headers for MyProject4
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running UnrealHeaderTool “C:\Users\Apple\Documents\Unreal Projects\MyProject4\MyProject4.uproject” “C:\Users\Apple\Documents\Unreal Projects\MyProject4\Intermediate\Build\Android\MyProject4\Shipping\MyProject4.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -War
ningsAsErrors -abslog=“C:\Users\Apple\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UHT-MyProject4-Android-Shipping_2.txt” -installed
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Reflection code generated for MyProject4 in 4,3588606 seconds
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: Missing precompiled manifest for ‘AndroidAdjust’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in AndroidAdjust.build.cs to override.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 11,2921898s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UnrealBuildTool failed. See log for more details. (C:\Users\Apple\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-MyProject4-Android-Shipping_2.txt)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED
PackagingResults: Error: Missing precompiled manifest for ‘AndroidAdjust’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in AndroidAdjust.build.cs to override.
PackagingResults: Error: Unknown Error
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogWindowsTextInputMethodSystem: Display: IME system deactivated.