Hello. Tell me who faced a similar problem.
I try to build Unreal Engine 4.22 empty project with IKINEMARunTime4.22 plugin. The available version of RunTime Indie will not support being rebuilt as it is a binary distribution. The current solution is to install the plugin to the engine directory.
But where exactly, in the Plugins or Plugins\Runtime directory?
Visual Studio compiles correctly, but when I try to package a project in the UE, the following errors appear.
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘IKinemaCore’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in IKinemaCore.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for ‘IKinemaCore’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in IKinemaCore.build.cs to override.
How to add a binary library to a project?
I tried adding IKinemaCore to PublicDependencyModuleNames and PrivateDependencyModuleNames, but another error appears.
fatal error LNK1181: cannot open input file ‘D:\Epic Games\UE_4.22\Engine\Plugins\Runtime\IKinema\Intermediate\Build\Win64\UE4Editor\Development\IKinemaCore\UE4Editor-IKinemaCore.lib’
What am I doing wrong or what is missing?