Anyone able to help with this issue? missing parts of mesh when importing into Unreal ( 4.27 ) but fine in Maya and Substance Painter. From what i’ve seen my clean up is fine in Maya so im not sure what’s causing this issue…
Due to a higher poly mesh I’ve taken this into unreal 5 and still have the same problem.
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Fixed: Too small when importing into UE. Took back into Maya and rescaled by 100
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Couldnt find this topic, posted about it, 20 minutes later I see this. Such a stupid problem glad you fixed it.
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