I’m building a Plugin with Unreal Build Tools (BuildUAT.bat) and if I build against the installed Engine, everything works fine.
If I download the source for Unreal Engine from Github (as a .zip) and run Setup.bat and then build against that source, the build executes successfully but when I try to load the plugin in the editor, I get the following message:
“The following modules are missing or build with a different engine version. Engine modules cannot be compiled at runtime. Please build through your IDE”.
Why?
I need to be able to build against source in a build pipeline.