Missing Oculus Motion Controller Mesh in build

Using the Oculus Rift S, when I package the project the oculus motion controller mesh is missing.
When playing in editor you can see it just as expected.

Motion controllers exist and are definitely working as I can still interact and extra components I childed to the motion controllers are there.

Settings used:
Display Device Model = true
Display Model Source = default

Same thing happens if Model Source is OculusHMD

When setting the Model Source to Custom and selecting the Oculus Controller Mesh the motion controllers are visible in the build but you get two Left Hand meshes (as that’s the only mesh supplied in engine, couldn’t find any on the oculus downloads either). So don’t think it’s a problem with the mesh itself (dropping one into the level can also be seen in the build).

Is this a bug or are there other settings you need to check to make the default meshes work?

Might outdated, but had the same problem: Setting Display Model Source to OculusHMD does not show the controller meshes in build.

Luckily there are meshes for left and right hand, even if they are not displayed by autocomplete. Look for OculusVR Content/Meshes in the content browser. Set Display Model Source to custom and drag them to Custom Display Mesh.

Thanks - I ended up just designing my own meshes instead!