I would like to use the new Twinmotion import feature (beta) and I’m following instructions in the PDF documentation that I downloaded with the beta package. I manually copied the 3 TM plugin folders into the Plugins folder (on a Mac), and UE did see them when I created a new ArchViz file. I enabled the 3 Plugins, and UE asked me to restart the engine. Upon restart, I got this message for Missing Modules and I’m unable to open the file: “The following modules are missing or built with a different engine version:
TwinmotionStorageLite
TwinmotionToUnreal
TwinmotionBase
Engine modules cannot be compiled at runtime. Please build through your IDE.”
Hello Fellow Artists… Hopefully this helps you or someone else because I have struggled with this error in the past.
Here is the solution:
The Twimotion Program and the Unreal to Twinmotion Plugin you are using have to be compatible with each other.
For Example Twinmotion 2024 Datasmith Exports will NOT work with Unreals 5.3’s version of “Twinmotion to Unreal Plugin”. Only Twinmotion 2023.3.1.2 Datasmith Exports WILL. Any other version of Twinmotion Datasmith exports will not work with UE 5.3. (or rather you will not get any materials)
Twinmotion 2024 Datasmith Exports WILL work with UE 5.4 WITHOUT the datasmith Plugin.
Twinmotion 2022 or older didn’t have a datasmith exporter hence it is only compatible with the “retired” Twinmotion to unreal plugin in UE 5.1 (also worked with UE 5.2) as that version of Unreal allowed you to import a twinmotion file as a datasmith import.
I can only imagine the frustration people are having with all of these miss match of versions and plugins. hope this helps. Cheers.