Missing Modules after enabling Metahuman plugin in 5.2

I am trying to use the new metahuman animator. I am following this How to Use MetaHuman Animator in Unreal Engine - YouTube, after enabling the plugin and restarting unreal engine I’m not able to open my project. Please see the attached image.
missing-modules

Are you certain that you’re using Unreal Engine 5.2?

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image

That is odd. Are you trying a code project or a blueprint only one?

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neither. I’m simply trying to enable and test the new metahuman animator plugin. I’m launching unreal 5.2, creating a new blank project, enabling this plugin and then restarting. my current path of troubleshooting is to uninstall everything related to unreal engine and starting from scratch.

A blank project is a Blueprint only project. That is a good plan. Maybe something happen during the download of the plugin

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Hey homie, I had the same problem, After I updated Unreal Engine from the orange Launch Tab the Missing Modules went away. I also modified and updated Visual Studio and set the C++ Tools up like this… >>>Setting Up Visual Studio Development Environment for C++ Projects in Unreal Engine | Unreal Engine 5.1 Documentation

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after completely uninstalling any trace of unreal engine from my computer and reinstalling 5.2, I can now load this plugin without issue. we can close this issue.

Big thanks to everyone for helping. Much appreciated. :pray:

Hi there. I am experiencing this exact problem. I am also using 5.2.
Should I uninstall? I have a great little kingdom landscape/river, foliage, some animals completed. I would hate to loose it. My other projects/EG content, seem fine and open. But not the one I am working on. Artist and not a tech guy… Any advice that won’t freak me out?
Thanks B

Reinstalling the plugin should be enough to fix this issue. Let us know if you’re still having problems after that

same problem, now in 5.5