missing modules after enabling a plugin in UE4.27

Hi,

I have seen many other posting about missing modules when enabling plug ins in UE4.

I have the same issue, I cannot install any new plugins now without getting the missing modules error message on start up.

FYI, I am not a coder, nor do I have VS, I don’t know how to use VS.

Is there some sort of step by step guide as to how to fix this issue as it seems quite common? But all the answers seem to mean working with code?

Is there just an easier way for me to fix this issue regarding plugins not working

Thanks

Aaron

I have fixed this already.

If anyone else has an issue with installing plugins then try this:

Locate your EpicGames folder where your engine is installed (not your project)

Go to: Engine\Binaries\Win64\UE4Editor.modules

Open the file in notepad or somethign you can edit text with, and you should see this at the top of the window that opens up:

"BuildId": "17024751",
"Modules": 

Copy BuildId number to clipboard, mine above is just an example of what mine is, just copy whatever yours in from that file

Then find your plugin path to the same file, so it should be something like this: \Engine\Plugins*[yourpluingname]*\Binaries\Win64\UE4Editor.modules

Now just paste the buildid you copied from your engine binaries notepad file over the top of the number in yourr plugin module file.

This fixed it for me, it may or may not fix it for you

Thanks