Hi,
I am pretty new to unreal, I imported my mesh as a fbx with path mode to copy and embed texture, but my object doesn’t look the same. I discovered that only the base color, roughness and normal are imported. The roughness goes automatically to metallic and my metallic map isn’t there at all…nowhere in the soft.
I tried to uncheck the sRGB box but still don’t know what to do with my missing texture.
I made my texture into substance painter by the way and set them into blender before exporting to unreal.
If anyone knows a solution, I woud be very grateful to have it, thanks !