Hey so I tried converting a Mash model I found on the internet to FBX so I could use it in UE4 and get some nice renders, but I noticed there are missing sliders which would be in the “other” section in MMD, in blender it isn’t actually an issue but in UE4 I get a pretty R18 Mash (dw I censored it) which doesn’t displease me but is clearly not what I want, if anyone here had this issue and knows how to fix please help
Here’s images of what I have on Blender then on UE4
Hey there @GlitchBettyYT! Welcome back to the community! Sorry I haven’t worked with MMD models much, If it’s an animation control that’s missing, you would have to bake whatever it controls into the model. If it’s a Blend shapes/morph target you can actually handle them in Unreal.
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Thanks for the response
This isn’t really the issue, in fact this is more like missing features the model originally had, for example I have a morph named 胸鎧 which removes a piece of armor but I only have it on MMD/PmxEditor but not on blender nor ue4/5
PMX Editor:
UE5:

edit: also, I don’t know why but whether it be UE4 or UE5, neither of them let me install a third party plugin called IM4U which is a MMD model importer for UE, I tried installing Visual Studio but it didn’t fix the issue
Ahh that’s odd! Let’s determine how many of the MTs made it into the import. What’s the difference in count between the MTs in MMD and those in UE? This can help us determine where the issue is. I don’t believe there’s a limit to an import’s MTs so that might not be the problem. Sometimes special characters cause issues with importing names on MTs but most languages don’t cause that issue commonly.