Im trying to setup a continuous integration server with Jenkins and Unreal. I am finding a bunch of errors however. The latest one is this one
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: BUILD FAILED UBT Manifest C:\Program Files (x86)\Jenkins\workspace\Nightmare Grotto Continous Build\ZombieShooter\VRGunArcade\Intermediate/Build/Manifest.xml does not exist.
which is generated after executing this line
"C:\UnrealSource\UnrealEngine-4.13\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -rocket -compile -compileeditor -installed -nop4 -project="C:\Program Files (x86)\Jenkins\workspace\Nightmare Grotto Continous Build\ZombieShooter\VRGunArcade\NightmareGrotto.uproject" -cook -stage -archive -archivedirectory="C:\Program Files (x86)\Jenkins\workspace\Nightmare Grotto Continous Build\temp\Development\x64" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -utf8output
It is the only error generated
I’ve been following this tutorial Patrice Vignola - Automation With Unreal Engine And Jenkins-CI
The folder intermediate is entirely generated via the command line. Is there any command line I am forgetting to run?
or is there something I am missing?
Thanks in advance