Hey, getting this error when importing an Animation to UE4.
Exception thrown at 0x00007FFF0CCC8DC1 (libfbxsdk.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x00000016018CABE8.
At the break, I have tried browsing for the pdb in the autodesk fbx sdk. That may not even be the right thing but it is the only thing I can find online.
However it gives this error.
This is the path it was originally at (apparently, because this is using a C++ UE4 Template).
E:\BF\FBX_PRJ_Win8.1\Win\2016.1.1\build\vc140_x64_dll\Debug\libfbxsdk.pdb
I do not even have an E Drive.
CallStack:
[2016.06.12-15.43.21:945][523]LogFbx: SortedLinks :(63) RightFoot
[2016.06.12-15.43.21:945][523]LogFbx: SortedLinks :(64) RightToeBase
[2016.06.12-15.43.21:945][523]LogFbx: SortedLinks :(65) RightFootToeBase_End
[2016.06.12-15.43.21:948][523]LogFbx: Parsing AnimStack mixamo.com
Exception thrown at 0x00007FFF0CCC8DC1 (libfbxsdk.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x00000016018CABE8.
Unhandled exception at 0x00007FFF0CCC8DC1 (libfbxsdk.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x00000016018CABE8.
Exception thrown at 0x00007FFF0CCC8DC1 (libfbxsdk.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x00000016018CABE8.
Unhandled exception at 0x00007FFF0CCC8DC1 (libfbxsdk.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x00000016018CABE8.
I am fairly new to Visual Studio, so I would appreciate any help and patience with me.
The pdb is just the debug information, and since it’s a third party library I guess it and/or the source code is unavailable. Anyway, that’s not the cause of the crash.
It would seem that most likely there’s something wrong with the animation you’re importing. Have you tried with some others from another source?
All the animations are from Fuse/Mixamo.
The rig is a Mixamo Rig to make sure they work ok too.
I imported an animation that I made from Maya (A Bow) which seems to import fine when creating its own mesh.
So I imported the mesh (.fbx) for the pack of Mixamo Zombie animations.
But when importing any of the animations from that pack setting the skeletal made for it, they call the break.
Any idea why Mixamo’s animations are acting weird?
Thanks
No idea, sorry.
Obviously it shouldn’t crash regardless, so there’s a bug somewhere either in the third party library or on Epic’s side in how it uses it. So I;d recommend submitting a crash/bug report to Epic.