I have a Game consisting of a Primary Game Module and a few Game Modules. One Game Module is adding a public dependency on Json and JsonUtilities:
PublicDependencyModuleNames.AddRange(new string] {
"Core", "CoreUObject", "Engine",
"Networking", "Sockets",
"Json", "JsonUtilities" });
I am able to compile and run my game from the Unreal Editor, but when I try to package the game the build fails with the following error:
I saw one comment about this in the Unreal Engine 4.8 preview thread, but no solution: Unreal Engine 4.8 Preview - Announcements - Epic Developer Community Forums
Is anyone else experiencing this issue?
Does anyone have a workaround for this issue?
Is there a problem with JsonUtilities in 4.8?
I removed my dependency on JsonUtilities and just use the Json module. The game will package now.