Missing groom components when migrating to another project (4.26)

Hi Guys, I’m trying to migrate a character with hair grooms to another project (using 4.26). Everything migrates over fine, but the groom components are missing.

There are several grooms with binding assets attached to a skeletal mesh. I spent a lot of time tweaking settings so I’d rather not have to recreate them for each project.

Is there a way to retain the groom components when migrating?

Thanks,
Scott

I was having the same problem in UE 5.3, exporting a MetaHuman into a new blank project. The way I fixed this was to enable the plugins that looked to be required by MetaHuman before attempting to migrate. I checked which ones were needed by creating two new projects - one a Blank Film/Video & Live Events project and the other a Blank Film/Video & Live Events project with the Ada MetaHuman imported though Quixel Bridge - and then compared their plugin lists.

The ones I needed to enable were:

  • Deformer Graph
  • Live Link Control Rig
  • RigLogic Plugin
  • Groom
  • Compute Framework

Unreal asked to reboot after enabling each one (which I did) and by the time I got to the Compute Framework, it was already enabled. After that, migrating the MetaHuman worked.

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