Missing groom components when migrating to another project (4.26)

Hi Guys, I’m trying to migrate a character with hair grooms to another project (using 4.26). Everything migrates over fine, but the groom components are missing.

There are several grooms with binding assets attached to a skeletal mesh. I spent a lot of time tweaking settings so I’d rather not have to recreate them for each project.

Is there a way to retain the groom components when migrating?

Thanks,
Scott