Hi everyone,
I’m working with Per-Instance Custom Data generated through the PCG system.
I created a float attribute (for example, “hp”) in the PCG graph, packed it with PCGInstanceDataPackerByAttribute, and set Num Custom Data Floats = 1 on the Instanced Static Mesh Component.
I found the SET node:
But I can’t find the GET node.
Searching for “Get Custom Data Value” (or similar variations like Get Per-Instance Custom Data) doesn’t show anything in the context menu, even when disabling Context Sensitive.
So right now I can only write data but not read it…
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Is this a bug?
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Or has the “Get Custom Data Value” node been removed/renamed in UE 5.6?
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What’s the proper way in Blueprint to retrieve per-instance custom data values at runtime?
Thanks in advance!
