I want to set a pointlight’s min roughness value via blueprint, but all I can find is “get min roughness” for the variable but no function to set it.
Is there any simple way to set it without start messing around with the source code?
Edit: And I see the same problem with shadows bias, it seems like there are several missing functions.
I want to give users full control on anything in my mapbuilder and I can’t make it happen like this.
Write a node in C++ that sets/gets the variables you need until they become available. Could do this as a static blueprint library without having to modify the engine.
It changes the way the surface is reacting to the light, don’t know how to explain it really, just put the light near the ground/wall and play with it’s value.