Hi everyone,
I’m encountering an issue with Unreal Engine 5.5 that wasn’t present in version 5.4. When I try to add the FKControlRig to a skeleton in the Sequencer, it doesn’t appear as an option.
Here’s what I’ve discovered so far:
- In Unreal Engine 5.4, the FKControlRig was available and worked perfectly.
- If I import a project from UE 5.4 with a Level Sequence already using the FKControlRig, it still works correctly in 5.5.
- However, if I try to add the FKControlRig to a new skeleton in UE 5.5, it doesn’t appear as an option.
- Strangely, if I copy the FKControlRig setup from a working skeleton (imported from UE 5.4) to another skeleton, it works fine.
This inconsistency is making it difficult to work with new skeletons. Is anyone else experiencing this? Is there a new workflow in UE 5.5 to enable FKControlRig, or could this be a bug?
Any help or insights would be greatly appreciated!
Thanks in advance!