I’m currently experiencing a weird behaviour. During the development of blueprints if I go to Details panel, I see only fields but not their names. Because of this I cannot modify input/output names for my functions and cannot meaningfully navigate Details panel. Is this some misconfiguration on my side or a bug? How to fix it?
besides “did you try turning it off and on again” (exit the editor, and re-open it)
what where you doing when you noticed this?
this looks like a Blueprint defined function, has the blueprint been recently compiled? is this blueprint derived from a C++ class?
I’m working purely with blueprints without any C++.
I was just experimenting with components, not with GUI in any way. Now it seems to be a global problem. The same is wrong in other separate Unreal projects on my machine. I tried restarting the machine and Unreal engine. Also tried removing Intermediate and Saved directories from the project. Doesn’t work.
Try validating the engine through the EPIC launcher. Could be you modified engine files instead of your project files and broke something.
The log might also show warnings / errors.
Where do I see logs after the verification?
When I use Tab to switch between widgets I can choose invisible textfields and add text there and modify names of variables. That’s weird.
Found the solution. Sorry for this stupid post. But at the same time there was no indication that I"m able to do that.
So basically at some point I accidentally moved this “widget separator” completely to the left. Hence, the whole column with names, text fields etc disappeared. And there were no optical indication that I can pull it back.
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