Hi everyone,
Imported a character model/animation from blender to unreal. All textures were setup before exporting, however the model was white when imported into UE5 but fixed that by manually applying textures to the individual materials. The issue now is that the everything looks perfect except for the models eyes which are black. I feel like the problem is that the eye is included on the head’s albedo texture and blender picked that up fine but I am unsure how to do this in UE. Everything else on the head is scaled/mapped correctly.
Please help,
Thanks in advance.