Missing exec outputs in Function Libraries

I’ve created a Blueprint Function Library to create functions that I can use in blueprints all over my project. When I create a function in this library, I can create variables of all types but, unlike regular functions, not Exec pins. I want my function to output “True” and “False” separately. Is this feature coming?

As a side question, how is the Function Library different from a Macro Library? What does Macro mean? Is there documentation for Function Libraries?

It looks like Exec pins have been removed from functions altogether. Is there another way to have multiple exits from a function?

What you are looking for is not a function but a macro.

A function is limited to the actor you created it in while a macro is usable everywhere.

Actually quite a lot of nodes you already use are macros which you can doubleclick to look at them and change them if needed. For example “Branch”, “For Loop” and a lot of those logical once.

In those you will be able to create multiple exec pins for in and output.

Thank you! Macros it is!