Does anyone have any idea on how to get the debug materials added in on an editor configuration that has been built from source? I ask because they’re literally missing from the path that was suggested to check in a standard Google search was completely missing, resulting in the following crash report:
Fatal error: [File:G:\Dev\Epic Games\UnrealEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 3046]
Failed to load special material 'ClothPaintOpaqueMaterialName' from path '/Engine/EngineDebugMaterials/ClothOpaqueMaterial.ClothOpaqueMaterial'
Any advice on how to obtain or otherwise correct the files and references would be appreciated.