I’ve created a custom device and added it to a level. Everything was fine for a few days but today I wanted to add it to a map and realized that it’s missing from the content browser.
I can see it in the Verse explorer
I can see it in the windows explorer
The game works just fine (I have some instances of the device on the map)
If I change the code and compile all the changes applies and again everything works perfectly
I tried to revert all my local changes but this didn’t help.
I made sure I don’t have any filters in the content browser
The main issue since I don’t see it in the content browser I don’t know how to add new one to another map.
Is this device a verse asset? If so, did you by chance try to move it into another folder recently?
I ran into and issue yesterday where I restarted my editor, and all my verse devices had suddenly disappeared from the browser, but they still showed up in the verse explorer and worked in game.
The cause of my issue was that I had tried to be tidy and moved my devices into folders for organization. And it was fine, until I restarted the editor.
If that sounds familiar to you, you might want to try opening your project in your OS file manager and putting your verse files back in your base project folder.
I feel this might be something similar. I moved a few other devices indeed but I don’t remember moving this one. In any case, I removed all the new folders after that and I believe everything is in the original state.
I guess I’ll have to recreate this device and set up the level from scratch
We have identified an issue where creative_devices implemented inside of verse files which don’t live directly inside the root Content folder of your project won’t show up in the content browser. You should be able to do this and we hope to have it fixed in a future release, but for now all your creative_devices will have to be placed in the root Content folder.
When I create a new verse file, the custom device does not show in the content browser. I have custom devices placed within my map, and yet the custom devices folder in the content browser is missing.
When I use CNTRL + SHIFT + B to build in Visual Studio, I get this message.
When I use the toolbar and select Verse Build Verse, it says it built. but no custom devices folder in the content browser.
Would you mind sharing if anybody has found a fix?
thanks!! I had this same issue too!
Even though VS Code thought it was still connected; It wasnt generating my new verse device.
Re-launching UEFN (to make VSCode throw your error), and then closing code, and re-launching code via the verse-button in editor, it now remembered to reconnect.
CTRL+SHIFT+B immediately added the custom device to my content drawer!