Missing custom device in the content browser

Hey!

I’ve created a custom device and added it to a level. Everything was fine for a few days but today I wanted to add it to a map and realized that it’s missing from the content browser.

  1. I can see it in the Verse explorer
  2. I can see it in the windows explorer
  3. The game works just fine (I have some instances of the device on the map)
  4. If I change the code and compile all the changes applies and again everything works perfectly
  5. I tried to revert all my local changes but this didn’t help.
  6. I made sure I don’t have any filters in the content browser

The main issue since I don’t see it in the content browser I don’t know how to add new one to another map.

Does anyone have any suggestions?

You checked filter and search in the context browser? That might hide it there.

Thank you for the suggestion. I made sure that I have no filters, but I still can’t see it.

Also tried Window → Load Layout → Default?

Could it be a simple “Build Verse Code” issue?

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Is this device a verse asset? If so, did you by chance try to move it into another folder recently?

I ran into and issue yesterday where I restarted my editor, and all my verse devices had suddenly disappeared from the browser, but they still showed up in the verse explorer and worked in game.

The cause of my issue was that I had tried to be tidy and moved my devices into folders for organization. And it was fine, until I restarted the editor.

If that sounds familiar to you, you might want to try opening your project in your OS file manager and putting your verse files back in your base project folder.

Hope you figure it out!

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I feel this might be something similar. I moved a few other devices indeed but I don’t remember moving this one. In any case, I removed all the new folders after that and I believe everything is in the original state.

I guess I’ll have to recreate this device and set up the level from scratch :expressionless:

Same probleme here, all my custom devices disappeared, even if i create a new one it cames invisible, only shows in the verse explorer

We have identified an issue where creative_devices implemented inside of verse files which don’t live directly inside the root Content folder of your project won’t show up in the content browser. You should be able to do this and we hope to have it fixed in a future release, but for now all your creative_devices will have to be placed in the root Content folder.

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Hello!
My verse files are stored in the OS File Explorerer original Projects Folder.

When I create a new verse file, the custom device does not show in the content browser. I have custom devices placed within my map, and yet the custom devices folder in the content browser is missing.
When I use CNTRL + SHIFT + B to build in Visual Studio, I get this message.
image
When I use the toolbar and select Verse Build Verse, it says it built. but no custom devices folder in the content browser. :frowning:

Would you mind sharing if anybody has found a fix?

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wow it worked for me :slightly_smiling_face:. this was the issue for me.

thanks!! I had this same issue too!
Even though VS Code thought it was still connected; It wasnt generating my new verse device.
Re-launching UEFN (to make VSCode throw your error), and then closing code, and re-launching code via the verse-button in editor, it now remembered to reconnect.
CTRL+SHIFT+B immediately added the custom device to my content drawer!