Update: edited the links below
Hi, I’m not sure what you might need specifically but I’m leaving a bunch of stuff here in case others are lost too. The following is my workaround:
What’s on the missing course?
Here’s a list of the modules associated with the unavailable course: Reddit - Dive into anything
As you see, the course had 3 main topics:
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UE4 setup for Oculus
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Optimization for VR
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Creating an Oculus VR App (the example given was a darts game)
Alternatives - UE4 setup for Oculus
The course covered pretty much what was already documented here by Oculus https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/?device=QUEST
There also are a few video tutorials covering the same material on UE’s Community and on Youtube, such as this https://www.youtube.com/watch?v=HgwXqRuEOo0
Alternatives - Optimization for VR
Many resources out there can easily replace what was taught in the video as optimization is pretty much a given in games anyway. If you need one specifically on VR, here’s one by the developers of Robo Recall https://www.youtube.com/watch?v=o-6EMTjzvns
Alternatives - Creating an Oculus VR App
I believe we can split this up into 2 parts and study on our own. The first is to learn how to build a pancake 3d game to understand the basic building blocks that make up any game. The fundamentals will greatly apply to a VR game.
Blueprints & Programming
Level Design and Gameplay Design
The second part is to learn the specifics of a VR app, which probably isn’t too different apart from the inputs and extra constraints on performance. Personally, I’ll be exploring the following courses below after I’m done with the course on implementing level design with Blueprints. If you want to know how useful these are, I can provide an update.
Update: These videos are great for understanding the basics of the VR template set-up but they don’t impart the basics for you to build features for VR. I’ve now started two Unreal C++ Udemy courses that also covered content specific to VR. Fingers crossed:
https://www.udemy.com/course/unrealcourse/
https://www.udemy.com/course/unrealvr/
Of note is the emphasis on OpenXR, which is supposed to be the industry standard. I’ve not gone through the entire OpenXR template and the Livestream video but it seems to be quite similar to what I’ve seen on Unity.