So I am really new to unreal and have a question for you since I cannot find a solution for my problem.
I am using UE 5.5.1 in motion design mode.
Here I created a text and would like to convert this text to a static mesh by adding the DynamicMeshConverter modifier.
I added this modifier but apparently there used to be a convert button in this modifier but not in 5.5.1 anymore.
So I do not know how to proceed and how convert it.
Hopefully someone can give me an answer how to successfully do this.
Thanks in advance,
A bit late but - and this may not be exactly what you’re looking for - but for that 3D Text Actor, you can convert it directly in the editor using Modeling Mode.
With the 3D Text Actor selected in the Outliner, switch to Modeling Mode and choose XForm → Convert. If you want a single material instead of separate materials for faces and edges, uncheck Transfer Materials. This will generate static mesh actors for each letter, create new topology, and save each letter as an individual asset in the Content Browser.
If you’d prefer a single combined mesh, select all of the letter actors created in the Outliner, then go to Modeling Mode → XForm → Merge. This will combine the letters into one mesh actor in the level and save it as a single asset.
For more uniform topology, you can use XForm → Remesh, where you can define the target polygon count. Switching the viewport to Wireframe can help you evaluate the resulting density.
The Operator Stack > Dynamic mesh converter seems to have changed a bit in the last few released so unfortunately cant help you with that method.