I am currently new to Unreal working on a VR project for SteamVR. I am trying to package a project such that others can hit a Windows executable and run the game. However, when I run the game on another computer, they receive the following message:
“” The following component(s) are required to run this program:
Microsoft Visual C++ Runtime
Would you like to install them now? “”
I want to package the game such that users do not need to install a C++ runtime library (in other words, all the code be compiled for windows beforehand).
I’ve tried several different packaging options (shipping, compile blueprints, full rebuild…) within a fairly barebones project but I have not been able to get anything to work. Any ideas?
(I’m used to Unity which has a bit more reliable packaging system when distributing builds. Normally, I wouldn’t see any of these messages or errors)