Missing collision when starting level?

i started a new level, but after building a few things around, when play the game, the character fell through the ground straight away, how to fix this?

What level and what did you build? Did you use a template level and assets or did you import something?

no just started a new project and then a new level, some other levels in the same project work fine, but not this one, I didn’t use any import just default assets in the editor.

A new blank project or one of the templates (Blueprint First Person, Side Scroller, etc). Can you provide reproducible steps so that I can see the issue?

Thanks!

-W

i was simply following this ‘create a level’ tutorial to get the hang of Unreal 4
( http://www.youtube.com/playlist?list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE )
i dont think i missed a single step, after finishing the whole map, once clicked play, there is no collision detection whatsoever.

Anyway you can zip your project and post it on something like Sendspace (including the link here) so that I can take a look at what is happening? I’m not sure what’s causing your issue without looking at the project.

Thanks,

-W